virtual reality calcutta

Arijit has nearly two decades of 3D, games, and VR development experience at all levels of the stack and on a number of platforms. He has been programming 3D, VR, and games engine since the 1997's.
He been a VRML coder, since 2006 and for the last several years he is leading a team of super cool coders and designers who amke amazing VR gased games and apps, his speciality is to make real human to a VR character and he has done several real models and actors and celebrities into 3D VR character. An entrepreneurial engineer with 22 years of C-level experience (15+ years of professional engineering)—consistently delivering successful bleeding-edge products to support business goals. He's an architect in innovative tech initiatives that add to and accelerate business revenue streams..

virtual reality India, Kolkata

TECHNOLOGY

  • VR Game Development: Made several games like usual FPS VR game, VR Car racing, Casual VR game to motion capture based hand to hand fighting game. I worked from helmetsystem to cave system to boomtube to new innovative technologies of the VR headset
  • Health Technology: Equipment operation, interviewing (a virtual) patient, using safety measures, following treatment protocol, using the equipment, etc.
  • Real-estate: 1. Virtual Tour -guided tours in 360-video format or interactive tours with free navigation throughout sites, real estate tours in 4K resolution. 2. Virtual visualization- assist the sales of property under construction. 3. V-Commerce.
  • Defense: Created real world simulation type VR game with new ammo with exact recoil and experience.
  • Tourism Industry: Created virtual experiences that tourists may accept as substitutes for real visitation to threatened sites.
  • Mixed Reality: Made few idie MR game.
  • Implemented ray-tracing techniques on desktop GPUs. It required in-depth general purpose GPU programming on a variety of APIs including OpenCL, CUDA, and DirectX.
  • Researched and implemented sophisticated rendering techniques using the PowerVR ray tracing hardware.
  • Realistically simulate medical procedures and include didactics, realistic tools, reactive anatomy, and physiological response and diagnostic displays.
  • Create engaging and authentic training experiences

  • Algorithms control software and mechanical components in providing authentic physics-based interaction..
  • Trained student's in C#, VRML, Unity, Unreal, C/C++, 3D, OpenGL, Volume Rendering, Python, JAVA, SQL Server, 3D Max, Gimp, Blender

  • Made dozens of solo and collaborative indie games
  • Created my own artwork in Photoshop, and my own music in FL Studio. I have had formal music training and took sound synthesis classes. Technologies: Unity3D, C#, Visual Studio, Clickteam Fusion, C++, HLSL, JavaScript, HTML5, Pixi.js, PHP, Allegro, DirectX, FL Studio
  • Wrote custom scripts for sprite rendering which, at the time, outperformed both TK2D and Unity's native sprite rendering.
  • Created custom soft-body physics for the main character.
  • Developed a random level generation system.
  • Built various flashy visuals and particle effects.
  • Created various unique superhero and comics characters and wrote multiple comics stories

GET IN TOUCH

Let's talk for few hours about what is your need. virtual reality game developer in kolkata, India

Arijit Bhattacharyya

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